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2mm Napoleonic Campaign

I have drawn up an idea for a Napoleonic Campaign that needs no map,
The idea is for France to conquer Europe, Russia and the Spanish Peninsular.
Armies required
French
Austrian
Prussian
Russian
Spanish 
British

All my armies came from the 2mm Battlepacks sold by Irregular Miniatures.

Give each army except Spain one political point. I listed the names on a piece of card and placed a small dice next to them showing 1.

During a battle the engagement is over at the end of the turn in which one side has lost a total of 5 elements. If the 5 elements is 2 more than the loser it is a decisive victory. Anything else is a marginal victory.

Campaign Sequence

Dice for location of next Battle 1,2,3 Peninsular 4,5,6 Europe
If Peninsular fight battle between France and Spain
If French win a decisive Victory Spain is out of the game. France get 2 political points. 
If France win a marginal victory France gain 1 political point, Britain will enter the Peninsular for the next Peninsular battle.
If Spain win a decisive Victory France is out of the Peninsular and lose 2 political points.
If Spain win a marginal victory France lose a political point and on the next Peninsular step Britain and Spain become allies.
If Britain becomes allied to Spain then at the start of each Peninsular battle it will be France against Britain and Britain roles a D10. That is the number of Action Points (2x2 rules) Spain will contribute to the battle. Allies are treated like reinforcements during the battle.

Europe 

If the battle is in Europe, for the first Engagement France chooses a country to invade, either Austria or Prussia. Russia cannot be attacked until Austria or Prussia are removed from the game.
If France wins a decisive victory that country is occupied and there army plays no further part in the campaign France gains 2 political point.
If France wins a marginal 1 political point. Their enemy loses 1 political point. However the defeated country can try to become an ally of one of the remaining countries.
If The enemy win a marginal victory France Loses a political point and the enemy can seek an alliance.
If the enemy Win a  decisive victory France has failed in her attempt at domination. However, if she has won in the Peninsular she can have a second attempt. This represents reinforcements arriving from Spain.

If France lose in the Peninsular Britain can be eligible to become allies of one of the other European powers and then take part in the European theatre. 
If Britain enters in Europe to Win a decisive campaign victory France must decisively defeat not only Austria, Prussia and Russia but Britain as well. Other wise if any one European country is left it is a marginal campaign victory
 
Alliances.
To become allies the two countries wishing to join roll a D6 and add or subtract their political points to their score.
France to prevent an alliance also rolls a D6 and adds or subtracts their political points, If France beats the highest of the two other score the alliance fails. If not it goes ahead.
It should be noted Spain can make no alliances apart from the automatic one with Britain.
A country can only ally with one country at a time.
Allies forces are just like Spain dependent upon a D10 die roll to give the number of action points available. They join from a flank and are subject to the 2x2 rules.

I have tried this solo and found it gives an interesting campaign or in fact entire war. It is hard for France to win but not impossible. Just like history the Peninsular can become a real Thorn in the side of France.

I have made no attempt to record lost units and deal with recruitment for replacements. This would in my opinion add more complexity and record keeping.

I played solo as France using my house rules for 2 x 2. The action tends to swing between Europe and the Peninsular. France can win important political points in Spain or lose them!

I would welcome any ideas on how this could be improved or changed for the better.
 

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