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I have been interested in Computer Graphic the whole of my career in computing. It probably started with punching text messages in paper tape using the computer at university and has continued even since.
The first leap forward came with Java. During my career, it has been very important to keep right up to date. This has meant learning new computer languages and new operating systems at regular intervals.
Java reduced the amount of coding required for creating Windows by a factor of ten and enabled the same software to be used with Windows and Unix. The next big leap forward came with the arrival of Java3D. It did almost the same to 3D programming. Before Java3D, OpenGL was the usual way to create 3D graphics. It took a lot of code to draw the simplest shape. Java3D changed all that.
The routines developed in Java3D allowed me to create more complex objects.
The samples shown here do not show Java3D to its full potential. They are just screen shots from software that allows rotation, slide and zoom.
There is more to animation than just joints, water and smoke being some of the hardest. Animation for a game requires all of these.